Wands
A Wand is a quasi-sentient magical instrument through which a witch or wizard channels his or her magical powers, and thereby centralizing the effects for more complex results. Most spells are done with the aid of wands, but it is possible to do spells without the use of wands. Wandless magic is, however, very difficult and requires much concentration and incredible skill; only truly advanced wizards are known to perform such magic. (The noted exception to this in the books is when young witches and wizards prior to age 11 accidently do magic.)
In addition, magic with a wand is mostly performed with an incantation, but Nonverbal spells are also possible for more experienced wizards and are a great deal more helpful in dueling, as the opponent has no way of knowing what spell you are going to cast and thus might not be able to adequately protect him or herself in time. Wands are referred to as "quasi-sentient" because they are as close to animate as an inanimate object can get. This is because they are imbued with a great deal of magic.
Wands are manufactured and sold by Wandmakers, the most famous of these in Great Britain being Ollivander and Gregorovitch. Each wand is made of a specific type of wood with a magical substance making up the core. Although the wand cores may come from the same creature, or the wood may come from the same tree, no two existing wands are exactly alike. The study of the history and the magical properties of wands is called Wandlore.
Acquiring a wand
Most witches and wizards go to buy their first wand when they are eleven, just before starting their magical education. Most English wizards and witches get their wands at Ollivanders Wand Shop in Diagon Alley, where they may try out multiple wands until they find the one that suits them, or rather, the wand finds the wizard that suits it.
Wands and wandlore
Wandlore is a specific class of magic that refers to the history and magical properties of wands. Mr. Ollivander claims that it is a "complex and mysterious branch of magic." The idea that a wand chooses the wizard is a part of wandlore, as is the idea that wands can switch allegiance.
Materials
Generally, wands are long, thin rods of wood with a magical substance embedded into their core. Some of the woods used include holly, sycamore, ebony, hawthorn, hazel, pear, oak, cherry, vine, rowan, cedar, ivy, rosewood, blackthorn, willow, elm, ash, mahogany, yew, birch, aspen, and elder. The cores that have been documented are phoenix feather, dragon heartstring, Veela hair, unicorn hair, Thestral tail hair, Kneazle whiskers and Kelpie hair. The wandmaker Garrick Ollivander mentioned that he did not use Veela hair, as it made for "temperamental" wands. It is possible that other magical substances may be used for cores, but none have yet been specified.
Other important characteristics of a wand are its length and its rigidity, ranging from "unyielding" to "springy." All of these different factors have some effect on the overall use of the wand itself, but it is currently unknown what they actually indeed do. The characteristics of a wand also seem to have some influence over which kinds of magic the wand is particularly suited for. For example, James Potter's wand was excellent at Transfiguration, and Lily Evans' wand was described as being nice for Charms work.
The exact process of making a wand is not known. Likely, it is as difficult and complex as wandlore itself.
General wand properties
In almost all documented cases, the wand chooses the wizard. This is due to the unique character of each wand, which must match that of the wizard, as the wizard may be impeded or not be able to perform magic if his or her wand's characters conflict, or the magic may be sub-par to magic performed with the wizard's own wand. Though according to Ollivander, wizardkind can channel their powers through almost anything, but optimum results can only be achieved with those they have a natural affinity for. When trying out different wands, a wand that is not suited to its wielder will usually not do anything at all. However, a warm feeling is an indication of when the wizard or witch chooses the right wand, and the wand sometimes emits a few sparks or does some similar small sign of magic.
Since numbers have known magical properties, it's also possible that the wand's length have some symbolic meaning related to their owners, much like their core. For example, the wand of Tom Riddle, a reputed dark wizard, measures 13½ inches and thirteen is commonly an omen of misfortune or evil in the folklore and religion of various cultures around the world.
Wands are capable of changing masters. When a wand's master is disarmed, stunned, or killed, the wand may accept the old master's attacker as its new master, swaying its allegiance over to the wizard who won it from its preceding owner. This is mostly observed in the Elder Wand, which, according to Albus Dumbledore, only respects power. The Elder Wand will transfer its allegiance even if its defeated master is not in possession of it at the time. It is unknown if other wands share this trait. Most wands share an affinity with their masters and will not easily discontinue their allegiance with the previous master if at all. Indeed it seems unlikely the original bond is severed; if it were, a defeated witch or wizard would be better served to acquire a new wand rather than continue using it, as it would no longer perform at its peak for them, yet this is not noted to happen. Furthermore, wands forcibly taken in circumstances of purely competitive or friendly nature, or are stolen without attacking the previous master will not change allegiance.
Wands can be broken by spells or by physical damage. Wands in this condition will have greatly reduced magical abilities. Even when repaired, the wand's magic will not improve and the wand may break again while performing magic. The Elder Wand is able to completely repair broken wands, although this ability may be lost if the current master (Harry Potter) dies undefeated, as most of the wand's power would disappear with him.
Wands are quasi-sentient, meaning that while they cannot think or communicate like a human, they can perform certain actions through their own will. This could be how they choose their wizard/witch, and also explains how Harry's wand was able to act on its own against Voldemort.
Rights of usage
Non-human beings, such as goblins and house-elves, are prohibited from owning or using wands. For goblins in particular, this has been a point of contention with the wizarding community, and has been the cause of some outbreaks of violence. It is unknown if any formal prohibition exists against Muggles possessing a wand, as they would be unable to use them anyway, although it could be considered a breach of the International Statute of Wizarding Secrecy.
During the last year of the Second Wizarding War, the British Ministry of Magic was overthrown by the Death Eaters, and new laws were put into effect. Muggle-born witches and wizards were regarded as having "stolen" their magic from "real" witches and wizards, and their wands were confiscated. Those who were not imprisoned were usually left destitute.
Makers
There are many makers of wands, but the best known, and most experienced in Britain is Ollivander. The wandmaking establishment has been making wands since 382 BC and is located in Diagon Alley, London. Mr. Ollivander went missing in the summer of 1996, until he was discovered by Harry, Ron and Hermione and rescued by the house-elf Dobby in 1998. He had been kidnapped by Death Eaters on Voldemort's orders. After their rescue, Ollivander provided Harry with information about the Elder Wand and about how a wand passes ownership.
There were more British wandmakers, such as Jimmy Kiddell, but their wands were stated to be not as good as Ollivander's.
Another notable wand maker was Gregorovitch, who had made the wand of Viktor Krum, and once wielded the Elder Wand. In 1997 he was tracked down and questioned by Voldemort in Voldemort's quest to find the Elder Wand. Once Voldemort finished questioning Gregorovitch, he murdered him.
According to legend, Death created the Elder Wand, the most powerful wand in existence, from the branch of an elder tree. Albus Dumbledore, however, believed it was more likely that the wand had been created by Antioch Peverell himself.
In addition, magic with a wand is mostly performed with an incantation, but Nonverbal spells are also possible for more experienced wizards and are a great deal more helpful in dueling, as the opponent has no way of knowing what spell you are going to cast and thus might not be able to adequately protect him or herself in time. Wands are referred to as "quasi-sentient" because they are as close to animate as an inanimate object can get. This is because they are imbued with a great deal of magic.
Wands are manufactured and sold by Wandmakers, the most famous of these in Great Britain being Ollivander and Gregorovitch. Each wand is made of a specific type of wood with a magical substance making up the core. Although the wand cores may come from the same creature, or the wood may come from the same tree, no two existing wands are exactly alike. The study of the history and the magical properties of wands is called Wandlore.
Acquiring a wand
Most witches and wizards go to buy their first wand when they are eleven, just before starting their magical education. Most English wizards and witches get their wands at Ollivanders Wand Shop in Diagon Alley, where they may try out multiple wands until they find the one that suits them, or rather, the wand finds the wizard that suits it.
Wands and wandlore
Wandlore is a specific class of magic that refers to the history and magical properties of wands. Mr. Ollivander claims that it is a "complex and mysterious branch of magic." The idea that a wand chooses the wizard is a part of wandlore, as is the idea that wands can switch allegiance.
Materials
Generally, wands are long, thin rods of wood with a magical substance embedded into their core. Some of the woods used include holly, sycamore, ebony, hawthorn, hazel, pear, oak, cherry, vine, rowan, cedar, ivy, rosewood, blackthorn, willow, elm, ash, mahogany, yew, birch, aspen, and elder. The cores that have been documented are phoenix feather, dragon heartstring, Veela hair, unicorn hair, Thestral tail hair, Kneazle whiskers and Kelpie hair. The wandmaker Garrick Ollivander mentioned that he did not use Veela hair, as it made for "temperamental" wands. It is possible that other magical substances may be used for cores, but none have yet been specified.
Other important characteristics of a wand are its length and its rigidity, ranging from "unyielding" to "springy." All of these different factors have some effect on the overall use of the wand itself, but it is currently unknown what they actually indeed do. The characteristics of a wand also seem to have some influence over which kinds of magic the wand is particularly suited for. For example, James Potter's wand was excellent at Transfiguration, and Lily Evans' wand was described as being nice for Charms work.
The exact process of making a wand is not known. Likely, it is as difficult and complex as wandlore itself.
General wand properties
In almost all documented cases, the wand chooses the wizard. This is due to the unique character of each wand, which must match that of the wizard, as the wizard may be impeded or not be able to perform magic if his or her wand's characters conflict, or the magic may be sub-par to magic performed with the wizard's own wand. Though according to Ollivander, wizardkind can channel their powers through almost anything, but optimum results can only be achieved with those they have a natural affinity for. When trying out different wands, a wand that is not suited to its wielder will usually not do anything at all. However, a warm feeling is an indication of when the wizard or witch chooses the right wand, and the wand sometimes emits a few sparks or does some similar small sign of magic.
Since numbers have known magical properties, it's also possible that the wand's length have some symbolic meaning related to their owners, much like their core. For example, the wand of Tom Riddle, a reputed dark wizard, measures 13½ inches and thirteen is commonly an omen of misfortune or evil in the folklore and religion of various cultures around the world.
Wands are capable of changing masters. When a wand's master is disarmed, stunned, or killed, the wand may accept the old master's attacker as its new master, swaying its allegiance over to the wizard who won it from its preceding owner. This is mostly observed in the Elder Wand, which, according to Albus Dumbledore, only respects power. The Elder Wand will transfer its allegiance even if its defeated master is not in possession of it at the time. It is unknown if other wands share this trait. Most wands share an affinity with their masters and will not easily discontinue their allegiance with the previous master if at all. Indeed it seems unlikely the original bond is severed; if it were, a defeated witch or wizard would be better served to acquire a new wand rather than continue using it, as it would no longer perform at its peak for them, yet this is not noted to happen. Furthermore, wands forcibly taken in circumstances of purely competitive or friendly nature, or are stolen without attacking the previous master will not change allegiance.
Wands can be broken by spells or by physical damage. Wands in this condition will have greatly reduced magical abilities. Even when repaired, the wand's magic will not improve and the wand may break again while performing magic. The Elder Wand is able to completely repair broken wands, although this ability may be lost if the current master (Harry Potter) dies undefeated, as most of the wand's power would disappear with him.
Wands are quasi-sentient, meaning that while they cannot think or communicate like a human, they can perform certain actions through their own will. This could be how they choose their wizard/witch, and also explains how Harry's wand was able to act on its own against Voldemort.
Rights of usage
Non-human beings, such as goblins and house-elves, are prohibited from owning or using wands. For goblins in particular, this has been a point of contention with the wizarding community, and has been the cause of some outbreaks of violence. It is unknown if any formal prohibition exists against Muggles possessing a wand, as they would be unable to use them anyway, although it could be considered a breach of the International Statute of Wizarding Secrecy.
During the last year of the Second Wizarding War, the British Ministry of Magic was overthrown by the Death Eaters, and new laws were put into effect. Muggle-born witches and wizards were regarded as having "stolen" their magic from "real" witches and wizards, and their wands were confiscated. Those who were not imprisoned were usually left destitute.
Makers
There are many makers of wands, but the best known, and most experienced in Britain is Ollivander. The wandmaking establishment has been making wands since 382 BC and is located in Diagon Alley, London. Mr. Ollivander went missing in the summer of 1996, until he was discovered by Harry, Ron and Hermione and rescued by the house-elf Dobby in 1998. He had been kidnapped by Death Eaters on Voldemort's orders. After their rescue, Ollivander provided Harry with information about the Elder Wand and about how a wand passes ownership.
There were more British wandmakers, such as Jimmy Kiddell, but their wands were stated to be not as good as Ollivander's.
Another notable wand maker was Gregorovitch, who had made the wand of Viktor Krum, and once wielded the Elder Wand. In 1997 he was tracked down and questioned by Voldemort in Voldemort's quest to find the Elder Wand. Once Voldemort finished questioning Gregorovitch, he murdered him.
According to legend, Death created the Elder Wand, the most powerful wand in existence, from the branch of an elder tree. Albus Dumbledore, however, believed it was more likely that the wand had been created by Antioch Peverell himself.